WEBVTT

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This is the actual SlOS compute dashboard, beside simultaneous live guest consoles. A Hew coordinator and three native workers are
running in separate virtual machines. Everything you see plays at real time.

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I pause two workers through the dashboard. Pause stops new assignments; it does not cancel a tile already in progress. The remaining
worker can still accept work.

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I enter the image settings and submit a job. The browser only requests and displays it. The Hew programs inside SlOS calculate the
pixels.

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The first green tiles were accepted from worker one. Blue means an outstanding lease, not a finished result. Notice the live
assignment and commit messages in the coordinator console.

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Now I resume the other two workers. One of them is AArch64. They pull their own assignments from the same coordinator, and the image
fills progressively.

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Selecting a completed tile exposes its worker, attempt count, actual assignment identity, completion event, and durable causal
audit. These are the records for this tile, not a reconstructed example.

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I download the real bitmap. The raw pixel result has also matched an independent reference, byte for byte. All three native workers
contributed accepted tiles.

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Finally, I explicitly forget the completed job. Its card disappears because the guest has removed that completed job. This is a
deliberate user action, not automatic cleanup.
